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Version: 2.x

Server Initialization

Once you have installed the Socket.IO server library, you can now init the server. The complete list of options can be found here.

Syntax#

CommonJS#

const httpServer = require("http").createServer();const io = require("socket.io")(httpServer, {  // ...});
io.on("connection", (socket) => {  // ...});
httpServer.listen(3000);

ES modules#

Please see here for enabling ECMAScript modules in your Node.js project.

import { createServer } from "http";import Server from "socket.io";
const httpServer = createServer();const io = new Server(httpServer, {  // ...});
io.on("connection", (socket) => {  // ...});
httpServer.listen(3000);

TypeScript#

First, you need to install the types: npm i --save-dev @types/socket.io

import { createServer } from "http";import Server = require("socket.io");import { Socket } from "socket.io";
const httpServer = createServer();const io = new Server(httpServer, {  // ...});
io.on("connection", (socket: Socket) => {  // ...});
httpServer.listen(3000);

Initialization#

Standalone#

const options = { /* ... */ };const io = require('socket.io')(options);
io.on('connection', socket => { /* ... */ });
io.listen(3000);

You can also pass the port as the first argument:

const options = { /* ... */ };const io = require('socket.io')(3000, options);
io.on('connection', socket => { /* ... */ });

This implicitly starts a Node.js HTTP server, which can be accessed through io.httpServer.

Attached to an existing HTTP server#

const server = require('http').createServer();const options = { /* ... */ };const io = require('socket.io')(server, options);
io.on('connection', socket => { /* ... */ });
server.listen(3000);

With HTTPS:

const fs = require('fs');const server = require('https').createServer({  key: fs.readFileSync('/tmp/key.pem'),  cert: fs.readFileSync('/tmp/cert.pem')});const options = { /* ... */ };const io = require('socket.io')(server, options);
io.on('connection', socket => { /* ... */ });
server.listen(3000);

With Express#

const app = require('express')();const server = require('http').createServer(app);const options = { /* ... */ };const io = require('socket.io')(server, options);
io.on('connection', socket => { /* ... */ });
server.listen(3000);

More information here.

With Koa#

const app = require('koa')();const server = require('http').createServer(app.callback());const options = { /* ... */ };const io = require('socket.io')(server, options);
io.on('connection', socket => { /* ... */ });
server.listen(3000);

More information here.

Notable options#

The complete list of options can be found here. Here are those which you will most likely use:

perMessageDeflate option#

Default value: false

The WebSocket server provided by the ws package supports the permessage-deflate extension, which enables the client and server to negotiate a compression algorithm and its parameters, and then selectively apply it to the data payloads of each WebSocket message.

Starting from Socket.IO v2.4.0 (and in v3), this extension is now disabled by default, because it adds a significant overhead in terms of performance and memory consumption (and the ws maintainers suggest to only enable it if it is really needed).

For previous versions, you can disable it with:

const io = require('socket.io')({  perMessageDeflate: false});

maxHttpBufferSize option#

Default value: 10e7

This defines how many bytes a message can be, before closing the socket. It defaults to 10e7 (100MB). You may increase or decrement this value depending on your needs.

const io = require('socket.io')({  maxHttpBufferSize: 1e5});

It matches the maxPayload option of the ws package.