The Server instance
The Server instance (often called io
in the code examples) has a few attributes that may be of use in your application.
It also inherits all the methods of the main namespace, like namespace.use()
(see here) or namespace.allSockets()
.
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Server#engineA reference to the underlying Engine.IO server.
It can be used to fetch the number of currently connected clients:
const count = io.engine.clientsCount;// may or may not be similar to the count of Socket instances in the main namespace, depending on your usageconst count2 = io.of("/").sockets.size;
Or to generate a custom session ID (the sid
query parameter):
const uuid = require("uuid");
io.engine.generateId = (req) => { return uuid.v4(); // must be unique across all Socket.IO servers}
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EventsThe Server instance emits one single event (well, technically two, but connect
is an alias for connection
):
connection
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This event is fired upon a new connection. The first argument is a Socket instance.
io.on("connection", (socket) => { // ...});
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Complete APIThe complete API exposed by the Server instance can be found here.